Magistrates – +1 influence for ruler clan +1 security for towns town taxes reduced by 5%.Castle Charters – castles give +1 influence castle upgrades reduced by 20%.Royal Guard – ruler clan gains +1 influence and +80 ruler’s party size non-ruler clans lose 0.2 influence.Sacred Majesty – ruler clan gains +5 influence non-ruler clans lose 1 influence.Feudal Inheritance – clans gain +1 influence for each fief they own doubled cost of revoking a fief from a clan gives influence depending on how many settlements are under your control.Council of the Commons – +1 influence and +1 militia production per notable in a settlement (owner’s clan) extremely powerful since this counts all the unique NPCs in a settlement including merchants and artisans.These are the following kingdom policies that increase your influence gains (per day) in Mount & Blade II: Bannerlord: Refer to the list below to see what other kingdom policies can be gained as well: You should grab Council of the Commons first followed by Feudal Inheritance to get a nice bonus of 40 or so Influence.
After this, focus on the policies that can be implemented at the kingdom level to increase the amount of Influence and militia growth you can gain in the game. The Forum is the first upgrade that should go in all of your towns and villages to increase the amount of Influence you generate.