Borderlands 2 how to enable console

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Two files, NamesDump.txt and ObjectsDump.txt will be available for you in Borderlands 2\Binaries\Win32 folder. * Finally, the GNames & GObjects Dumper (ASCII) script will dump all GNames and GObjects in the game. The hook in the script can be used for many purposes, as it catches the moment WillowPlayerController UObject is initialized and written in LocalPlayer UObject Wink Therefore, the Set Hook & Emulate WillowCheatManager UObject script, although working, is not useful.

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Fun thing though is some of the UObjects containing the effects of the UFunctions of interest are still available (e.g.: bGodMode). * Left as proof of concept a way to emulate WillowCheatManager UObject that unfortunately is useless, as the developers removed all functions. Script also patches a jump that would lead to appending 'say' string to anything you typed in the console. What the script does is to write at two offsets in Console UObject the IDs for the functions opening the console via the two keys: Back in-game, press Tilde (~) key to get the console open. * If you want to activate the console (and have not done so through DefaultInput.ini in Borderlands 2\WillowGame\Config folder), activate Enable Console / Patch 'say' Appending script. + Expand section and activate Get UE3 Pointers/Addresses script. + Updated the table adding some features that might prove helpful to modders (such as TechnoJacker or pox911).